
Music technology can be defined as making music using machines and the sounds they make. In recent years, tools such as Apple Loops, presets and extensive sample libraries have given us access to a bewildering array of premade sounds and building blocks. However, as the number of easy-to-access products and options available continues to expand, are we in danger of teaching our young people how to consume rather than how to create music?
Computer music promised a new dawn for creativity and music, but it increasingly feels like we are being sold the next ‘hot new thing’, whether that is a keyboard, an app or a software subscription. Are we being encouraged to paint with numbers using someone else's ideas? If so, how do we equip students to begin a creative and engaged relationship with music technology that can be empowered and lifelong, leading them to a path of discovery?
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