A research project involving four music hubs and the Royal College of Music aimed to examine the impact of augmented reality headsets used in piano lessons. Ben Sellers, project lead, tells us what happened
Benjamin Woodbridge, a piano tutor for Wiltshire Music Connect, teaching as part of the XR Piano research
Benjamin Woodbridge, a piano tutor for Wiltshire Music Connect, teaching as part of the XR Piano research - All images Ben Sellers/RCM

It is increasingly likely that one or more of your instrumental pupils has access to a virtual reality headset at home, the most common being the Meta Quest. Though these headsets are most commonly used for gaming, several apps have recently appeared that claim to enable piano and keyboard learning, notably ‘PianoVision’ on the Meta Quest and ‘Piano: Flowing Tiles’ on the Apple Vision Pro headset.

What makes these different from YouTube cascade notation and apps like Simply Piano is that, instead of the notes being on a separate screen, notation is mapped over the notes of the user's actual piano in the form of coloured blocks. Not unlike Guitar Hero, but on a real instrument. This superimposition of virtual elements onto real-life objects is known as augmented reality, a technology that is already used to great effect in areas such as medical surgery and the military.

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